围棋术语大全(中英日韩对照)
Why Learn Go Terminology?
Go originated in China over four thousand years ago and has since spread to Japan, Korea, and the rest of the world. Each culture has developed its own unique vocabulary for the game. Understanding Go terminology across different languages not only helps you communicate smoothly in international Go circles but also deepens your appreciation of the game's rich cultural diversity.
This guide compiles the most commonly used Go terms with translations in Chinese, English, Japanese, and Korean, accompanied by clear and concise explanations. Whether you are a beginner just starting to learn Go or an enthusiast looking to communicate with international players, this terminology guide will serve as an invaluable reference.
Did you know? Many Go terms used in English are borrowed directly from Japanese (such as Atari, Sente, Joseki, and others). This is because Go was primarily introduced to the Western world through Japan in the 20th century. In recent years, as Korean Go has grown in influence, some Korean terms have also gained international recognition.
1. Basic Terms
These are the most fundamental terms that every Go learner needs to know, covering the board, stones, and core concepts.
English中文日本語한국어
Go围棋碁 (igo)바둑 (Baduk)
One of the oldest board games in the world, played between two players who compete to control more territory. The Chinese name "Weiqi" literally means "the encircling game."
Black黑黒 (kuro)흑 (heuk)
The player who moves first uses black stones. In formal games, Black goes first but must compensate White with komi to balance the first-move advantage.
White白白 (shiro)백 (baek)
The second player uses white stones. White moves second but receives komi as compensation.
Liberty气ダメ (dame)활로 (hwallo)
An empty intersection directly adjacent to a stone (up, down, left, or right). Liberties are essential for survival -- when all liberties of a stone or connected group are occupied by the opponent, the stone(s) are captured and removed from the board.
Point / Territory目目 (moku)집 (jip)
Empty intersections completely surrounded by one player's stones. Points are the basic unit of scoring. The more territory you control, the greater your chance of winning.
Komi贴目コミ (komi)덤 (deom)
Extra points given to White to compensate for Black's first-move advantage. Under Chinese rules, komi is typically 7.5 points (3.75 stones); under Japanese and Korean rules, it is usually 6.5 points. The half-point ensures there are no draws.
2. Tactical Terms
Tactical terms relate to combat techniques and local fighting methods used during a game. Mastering these terms will help you better understand and apply Go's battle techniques.
English中文日本語한국어
Atari叫吃アタリ (atari)단수 (dansu)
The state when a stone or group has only one liberty remaining. One more opponent's move and it will be captured. Fun fact: the famous video game company Atari was named after this Go term, symbolizing a bold, aggressive move.
Ko打劫コウ (kou)패 (pae)
A special positional pattern where two players could alternately capture and recapture a single stone indefinitely. To prevent infinite loops, the rule states that the player whose stone was just captured must play elsewhere first (a "ko threat") before recapturing. Ko fights are among the most exciting battles in Go.
Ladder (Shicho)征子シチョウ (shicho)축 (chuk)
A classic capturing technique where a player makes a series of atari moves, forcing the opponent's stones to flee diagonally across the board in a staircase pattern. If there are no friendly stones along the diagonal escape route, the fleeing stones cannot escape. A famous Go proverb says: "If the ladder works, don't play it" -- because if it works, the opponent already knows they're captured.
Net (Geta)枷ゲタ (geta)장문 (jangmun)
A capturing technique that traps stones without needing to place them in atari directly. By placing a stone on the escape route, you create a "net" that catches the opponent's stones regardless of which direction they try to flee. Nets are more flexible than ladders and are not affected by ladder breakers.
Life and Death死活死活 (shikatsu)사활 (sahwal)
The study of determining whether a group of stones can survive or will be captured. This is one of the most critical skills in Go -- if you cannot accurately assess the life-and-death status of groups on the board, you cannot make sound strategic decisions.
Making Eyes做眼眼を作る집짓기
An "eye" is an empty point within a group where the opponent cannot play. A group needs at least two true eyes to be unconditionally alive -- this is the foundation of life-and-death problems in Go.
Sente先手先手 (sente)선수 (seonsu)
Having the initiative. A move is sente if the opponent must respond to it or suffer a loss. Maintaining sente is extremely important in Go -- it means you are directing the flow of the game.
Gote后手後手 (gote)후수 (husu)
Losing the initiative. A move is gote if the opponent can ignore it and play elsewhere for profit. Distinguishing between sente and gote moves is key to improving your game.
3. Strategic Terms
Strategic terms involve whole-board planning and opening theory, helping players understand Go from a broader perspective.
English中文日本語한국어
Joseki定式定石 (joseki)정석 (jeongseok)
Established optimal sequences of moves in a local area (usually a corner) that have been verified through centuries of practice. When both players follow joseki, the result is considered fair for both sides. There are countless joseki patterns, ranging from simple to highly complex. Beginners should focus on understanding the principles behind joseki rather than memorizing specific sequences.
Fuseki (Opening)布局布石 (fuseki)포석 (poseok)
The opening phase of the game (typically the first 30-50 moves), during which both players place strategic stones across the board, vying for influence in the corners, sides, and center. Opening choices profoundly affect the direction of the entire game.
Learning tip: As a beginner, there is no rush to study complex joseki or opening theory. Start by practicing basic tactics (atari, ladder, net) on small boards. Once your fundamentals are solid, you can gradually explore strategic concepts. Cute Go's 5x5 to 9x9 boards are designed exactly for this purpose -- helping you build a strong foundation in a relaxed environment.
4. Game Phase Terms
A complete game of Go is typically divided into three phases, each with its own characteristics and strategic focus.
English中文日本語한국어
Opening (Fuseki)布局布石 (fuseki)포석 (poseok)
The beginning phase of the game. Both players place stones across the board (especially in corners and along edges), establishing spheres of influence and claiming strategic points. The opening phase emphasizes efficiency and whole-board balance.
Middle Game (Chuban)中盘中盤 (chuban)중반 (jungban)
The middle phase of the game, and typically the most intense. Players' spheres of influence begin to collide, leading to complex battles involving attacks, invasions, and reductions. Middle game strength is a crucial measure of a player's skill level.
Endgame (Yose)收官ヨセ (yose)끝내기 (kkeutnnaegi)
The final phase of the game, where both players finalize the boundaries of their territories and contest the remaining border points. While the endgame may seem straightforward, it involves precise calculation -- in high-level games, a difference of one or two points in endgame play can decide the winner.
5. Other Common Terms
Here are additional terms you will frequently encounter in Go study and discussion:
Tesuji: A skillful and often surprising tactical move that solves a specific local problem. The Japanese term is widely used in English-language Go literature.
Thickness (Atsumi): A strong, influential group of stones. Thickness does not necessarily surround much territory itself, but its influence helps secure gains in other areas of the board.
Territory (Jitsuri): Areas of the board that are essentially confirmed as belonging to one player. In contrast to thickness, territory represents concrete, settled profit.
Ko Threat: A move played elsewhere during a ko fight that the opponent must answer; otherwise, the threat is not effective. The quality and quantity of ko threats often determine who wins a ko.
Invasion: Playing inside the opponent's sphere of influence, attempting to establish a living group or destroy their territory from within.
Reduction: Shrinking the opponent's potential territory from the outside, a safer alternative to invasion.
Sacrifice: Deliberately giving up stones in exchange for a greater advantage elsewhere. Sacrifice is an essential tactical concept in Go.
Dan / Kyu: The ranking system in Go. Dan ranks (1-dan to 9-dan for professionals) are the higher levels, while Kyu ranks (approximately 25-kyu to 1-kyu) are for developing players. In amateur play, 1-dan is the threshold between kyu and dan levels.
The Cultural Background of Go Terminology
Go terminology reflects how different cultures understand and interpret this ancient game. Chinese terms tend to be vivid and metaphorical -- for example, "zhengzi" (ladder) describes the appearance of stones being chased, while "jia" (net) evokes the image of trapping prey in a net. Japanese terms preserve many classical Chinese character usages while also developing unique katakana terms. Korean terms have their own distinct system, reflecting the independent development of Go culture in Korea.
Interestingly, most English Go terms are borrowed from Japanese (such as Atari, Sente, Joseki, and Fuseki), because Go was primarily introduced to the West through Japanese players and translated publications in the early to mid-20th century. Today, as Go becomes increasingly global, more localized expressions are emerging in various languages.
Mastering Go terminology in multiple languages not only enables barrier-free communication in international tournaments and exchanges but also allows you to appreciate the depth and beauty of Go from different cultural perspectives. The game truly belongs to all of humanity.
Practice with Cute Go
Cute Go is the ideal tool for beginners to learn and internalize these terms through hands-on experience:
The interactive tutorial covers foundational concepts such as liberties, atari, and ko
Tactics training lets you practice capturing techniques like ladders and nets in real positions
The liberty counting hint visually displays each stone's liberties
Stone expressions help you sense the rhythm of sente and gote
Starting from a 5x5 board, you can gradually understand what each term means in practice
Start Practicing Go Terms →